1. Home
  2. Image tools
  3. Pixel Art Converter

Pixel Art Converter

Make a retro avatar or game asset from a photo, or enlarge a 32-pixel sprite for a store page without the blur that ordinary resizing adds.

Free, no sign-up. Runs in your browser: nothing is uploaded.

How to use Pixel Art Converter

  1. Drop an image and choose pixelate or enlarge.
  2. Set the block size, colors and dithering.
  3. Download the PNG at the size you need.

Features

  • Block sizes from 2 to 64 pixels
  • Automatic palette or retro presets
  • Nearest-neighbour enlarging 1×–32×
  • Optional grid lines

Supported formats

You can open

  • JPG
  • PNG
  • WebP
  • HEIC
  • AVIF
  • TIFF

You get

  • PNG
  • WebP

Private by design

Your files are opened and processed by your browser on this device. They are never uploaded to openWorkstand or anyone else, so the Pixel Art Converter is safe for contracts, IDs, photos and work documents. After you have used it once while online, it also works without an internet connection. How local processing works

Good to know

  • Very large files are limited by your device’s memory; on a phone, split huge files into smaller parts first.
  • HEIC photos are decoded on your device, which takes a few seconds each on slower phones.

Guide

Turning pictures into pixel art, and enlarging pixel art without blur

Pixel art lives on in indie games, avatars, stickers and retro-themed designs. This tool does two related jobs. It turns photos and drawings into pixel art with chunky blocks and limited palettes, and it enlarges existing pixel art without the blur that ordinary scaling adds.

Pixelating a picture

Choose a pixel size, the width of each block in the original image. Every block takes one color, sampled from the area it covers. Small blocks keep the image recognizable with a subtle retro feel; large blocks reduce it to an abstract mosaic. Images with a clear subject and simple background give the most readable results; remove distracting backgrounds first with Remove Image Background.

Limiting colors

Real pixel art uses few colors. “Best colors for this image” finds a palette of 2 to 64 colors that represents the picture well; 8 to 16 colors gives an authentic look. “Keep all colors” only pixelates, which is closer to a mosaic or a censorship effect. Retro palettes such as Game Boy, PICO-8 or Commodore 64 match the look of classic hardware.

Dithering

With a small palette, gradients such as skies and skin become flat bands. Ordered dithering adds a regular checker pattern between colors, a classic console look. Diffusion dithering scatters pixels more organically. “None” keeps clean flat areas, closest to hand-drawn pixel art.

Result size

“Same as original” draws the blocks at the original dimensions exactly, ready to post. “1 pixel per block” produces a tiny image where each block is one pixel, which is what game engines and sprite editors want as a starting point for further hand editing. “Custom scale” sets the enlargement of that tiny version.

Enlarging pixel art crisply

Switch to “Enlarge pixel art crisply” for existing sprites, icons and screenshots of retro games. Each pixel becomes a solid square, 1 to 32 times larger, with no smoothing. Integer scales keep every pixel the same size, which is why 2×, 3× or 4× look best. Grid lines between pixels can be drawn from 4× up, in any color, useful for tutorials, cross-stitch and bead patterns.

Transparency

Sprites with transparent backgrounds keep them. Every pixel is made either fully transparent or fully opaque, removing the semi-transparent fringes that look wrong in pixel art.

Saving

Save as PNG. It keeps every pixel exact and supports transparency; JPG would smear the sharp edges with compression artifacts.

Creative uses

Retro avatars from selfies, pixel versions of pets, game sprites from concept art, bead and cross-stitch patterns with grid lines, and stickers for chat apps.

Hand finishing

Automatic conversion is a starting point. Professional pixel artists clean up outlines, fix stray pixels and adjust colors by hand. The tiny 1-pixel-per-block version opens in any sprite editor for exactly that.

Pixel size and the target platform

Social avatars are shown small, so 32 to 64 blocks across reads well. Game sprites often follow fixed sizes such as 16 × 16, 32 × 32 or 64 × 64 pixels; pick a block size that divides your image into that grid and use the 1-pixel-per-block result.

For dithering-focused looks with retro computer palettes, use the Image Dithering Tool. To pack finished sprites into one image, try the Sprite Sheet Generator. For photos rather than pixel art, enlarge with Upscale Image.

Checked against the current version of the Pixel Art Converter on .

Troubleshooting

The file does not open

Check that it is one of the supported formats above and opens in another app. Damaged files and password-protected PDFs cannot be read until they are repaired or unlocked.

It is slow or stops on a very large file

Everything runs on your device, so speed depends on its memory. Close other tabs, use a computer rather than a phone, or split the file into smaller parts first.

The download did not start

Look for your browser’s download bar or icon. Some browsers ask once before a site may download files; allow it and click the button again.

Frequently asked questions

What block size should I use for a photo?

It depends on how many blocks you want across the image. For a recognizable portrait, aim for 48 to 96 blocks across: on a 1200-pixel-wide photo, a block size of 12 to 25.

Why does my sprite look blurry when I enlarge it elsewhere?

Most editors and browsers smooth images when scaling. Use “Enlarge pixel art crisply”, which copies each pixel into a solid square, so edges stay sharp at any size.

Why does my enlarged sprite look blurry in other apps?

Most apps resize with smoothing, which blends neighbouring pixels. Enlarge here by a whole number (2×, 3×, 4×…) so every pixel becomes an exact square, and display it at 100%.

Keep working with the result

After you download, choose “Save to Workstand” to keep the result in a folder on your computer, attach it to a project and create a follow-up task. It is saved by your browser, not uploaded.