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Network Jitter Test

Is your connection steady enough for calls and games? Run a series of small timed requests and see the average, the jitter and any losses.

Free, no sign-up. Runs in your browser; see “Private by design” for the one online step.

How to use Network Jitter Test

  1. Choose the number of requests and the pause.
  2. Press Start.
  3. Read the summary and the chart.

Features

  • Average, median, minimum, maximum and 95th percentile
  • Jitter as mean change between replies
  • Standard deviation and lost requests
  • Chart of every request
  • Stop button
  • Only this site is contacted

Supported formats

Input

  • A button press

You get

  • Latency, jitter and loss figures

Private by design

Nothing runs until you press Start. The test sends small requests only to openWorkstand’s own servers (the same site you are on) to time the round trip; no third party is contacted and no personal data is sent. How local processing works

Good to know

  • It measures the path from your browser to this site, not to the server you care about.
  • Browser timers are rounded, so very small differences are not visible.

Guide

Measuring latency and jitter from your browser

Two connections can have the same average delay and feel completely different. One is steady; the other fluctuates between fast and slow. Voice calls, video meetings and games notice the fluctuation much more than the average. The page measures both from your browser and presents the numbers in a way you can compare between runs, networks and times of day.

Latency and jitter

Latency is the time a reply takes to come back, here measured as the round trip of a small HTTPS request. Jitter is how much that time varies. The page defines jitter as the mean absolute difference between consecutive round-trip times, a simple version of the interarrival jitter idea used in RTP (RFC 3550). It also shows the standard deviation, the lowest and highest values, the median and the 95th percentile, which is the value below which 95 percent of the replies fell.

Running the test

Choose the number of requests, between 5 and 200, and the pause between them in milliseconds, then start it. Each request goes to this site (openworkstand.com), so the test measures the path between your browser and the edge of the site’s network, not the whole Internet and not a particular game or conferencing server. Nothing else is contacted and no personal data is sent. Lost or timed-out requests are counted. A line chart shows each reply, so you can see spikes at a glance, for example when another download starts.

Reading the verdict

The page grades the run, for instance “Stable”, and explains it in words. As its guidance says, for voice and video aim for jitter under 30 ms and almost no loss; for games a low and steady average matters most. Peaks in the chart show moments when a wireless link, a busy router or another download delayed your traffic. Run the test several times, on a wired connection and on Wi-Fi, and while nothing else is using the line, to see which factor matters.

A worked example of the jitter figure

Suppose five replies take 20, 24, 21, 30 and 22 ms. The differences between neighbours are 4, 3, 9 and 8 ms, and their mean is 6 ms, so the jitter is 6 ms. The average time is 23.4 ms and the median is 22 ms. A second connection with replies of 23, 23, 24, 23 and 24 ms has the same average but a jitter of 0.75 ms. The first would struggle with a call and the second would not. These figures are an illustration of the calculation, not a measurement.

Limits

Browsers cannot send ICMP pings, so each time includes some work by the server and the browser, and the first request may include opening a connection. Timer resolution in browsers is deliberately coarse, which affects very small differences. The test shows how your connection to this site behaves now; the route to another service may differ. For the effect of delay on download speed see the TCP Window Calculator, and for call bandwidth the VoIP Bandwidth Calculator.

Checked against the current version of the Network Jitter Test on .

Frequently asked questions

What jitter is acceptable for a video call?

The page uses under 30 ms with almost no loss as its guide for voice and video. Call software absorbs some jitter with a buffer, but the larger the variation, the larger the buffer and the delay.

Why compare the median with the average?

A few slow replies pull the average up while the median stays at the typical value. A median well below the average points to occasional spikes, which the chart and the 95th percentile show in more detail.

What is a good jitter value?

Under about 30 ms suits voice and video calls. Games prefer low and steady latency, and very low jitter is a sign of a wired, uncongested link.

Why is this not the same as ping?

Browsers cannot send ICMP pings. The test times small HTTPS requests, which include some server and browser work, so values are a little higher than ping.

Is anything sent over the internet?

Nothing runs until you press Start. The test sends small requests only to openWorkstand’s own servers (the same site you are on) to time the round trip; no third party is contacted and no personal data is sent.

Keep working with the result

openWorkstand also includes a free workspace with documents, spreadsheets, tasks, projects and a calendar that save to a folder on your computer.