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Aim Trainer

Practise precise clicking and compare rounds by accuracy and speed.

Free, no sign-up. Runs in your browser: nothing is uploaded.

How to use Aim Trainer

  1. Choose the number of targets, their size and the time to hit each.
  2. Start the round and click the targets.
  3. Read your accuracy and reaction times.

Features

  • 10, 20, 30 or 50 targets
  • Large, medium or small targets
  • Three speeds
  • Accuracy, average, median and fastest time
  • Best score saved in your browser

Supported formats

Input

  • Mouse

You get

  • Score

Private by design

Everything you enter is processed by your browser on this device. Nothing is sent to openWorkstand or anyone else, so the Aim Trainer is safe for private and work data. After you have used it once while online, it also works without an internet connection. How local processing works

Good to know

  • Reaction time includes the time to move the mouse, not just the reflex.

Guide

An aim and reaction trainer: accuracy, mean time and a simple score

Hitting a target quickly and accurately is a mix of seeing, deciding and moving. Players of shooters and strategy games practise it; so do people who want to test a new mouse, a different sensitivity or a new screen. This trainer puts targets in a practice area, times your clicks and gives a score you can compare between rounds.

How a round works

Choose the number of targets, their size and the time you have for each, then press Start a round. One target appears at a random spot. Click it before it disappears. A click on empty space counts as a miss, and so does a target that expires. A counter shows how many targets have appeared, for example 7 / 20. After the last target the round ends and the result shows your accuracy, the number of hits out of the total and your average time.

What is measured

The reaction time of a hit runs from the moment the target appears to your click, so it includes seeing the target, moving the pointer there and clicking. It depends on distance, target size, your mouse and the screen’s refresh rate. The page shows the average time, the median, which is less affected by one slow hit, and the fastest hit. Misses have no time. Accuracy is hits divided by all targets.

The score

Score = accuracy in tenths of a percent minus the average time in hundredths of a second. For example, a round with 90 percent accuracy and an average hit time of 450 ms scores 900 − 45 = 855. Higher accuracy raises the score, and a slower average lowers it. The number has no meaning outside this page; it only compares rounds at the same settings. The best score is saved separately for each combination of number of targets, size and time.

Settings

Ten targets make a short warm-up and fifty a longer test of consistency. Large targets at 1.8 seconds are easy, while small targets at 0.8 seconds are demanding. Change only one setting at a time when you compare mice or sensitivities, and use the same ones when you retest. The Sample button starts a round with your current settings.

Practice habits

Short rounds with a break in between beat one long session. Keep the same posture and surface, and do not change the mouse sensitivity between rounds you want to compare. If your hand or wrist hurts, stop. If you want to test the hardware, the Mouse Test and the Refresh Rate Test show how much of the delay comes from the equipment rather than from you.

Edge cases

A touchscreen can be used, but the times then include a finger and are not comparable with mouse rounds. On a small screen, the practice area is smaller, which shortens distances and lowers times, so compare rounds only on the same device and window size.

Limits

It is a simple trainer, not a clinical or competitive test. Results vary with the day, the equipment and the screen. Only your best scores are kept, in this browser, and nothing is sent.

Choosing settings for a purpose

The three target sizes are 64, 44 and 28 pixels across, so the small target is less than half the width of the large one and demands much finer control. The three time limits are 1.8, 1.2 and 0.8 seconds. For a warm-up, use large targets at the slowest limit. To train precision, keep the time generous and shrink the target. To train speed, keep the target medium and shorten the time, and accept that accuracy will drop at first.

Checked against the current version of the Aim Trainer on .

Frequently asked questions

What is a good reaction time?

A simple reaction to a light or sound is commonly quoted at around 200 to 250 milliseconds. This test includes moving the mouse to a target and clicking, so times of 400 to 700 ms are normal and depend more on distance and size than on reflexes.

How can I improve?

Practise short rounds regularly at the same settings, keep the mouse on a consistent surface, sit at the same distance and compare scores only between rounds with the same number, size and time of targets. Take breaks to avoid strain.

Does this measure my reflexes?

Not exactly. The time runs from the target appearing to your click, so it includes moving the mouse as well as reacting. It is useful for comparing your own rounds at the same settings.

How is the score calculated?

Accuracy in tenths of a percent minus the average hit time in hundredths of a second. It is only a way to compare rounds with the same targets, size and speed.

Keep working with the result

openWorkstand also includes a free workspace with documents, spreadsheets, tasks, projects and a calendar that save to a folder on your computer.